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Previous Chapters

Want a taste of what's come before? You can take a look at other projects I've worked on here!

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Game Designer and Narrative Developer for
The Fallen Crown of Thrór

An interactive adventure inspired by the Hobbit, premiered at Literary Adventures in downtown Waynesville Ohio and facilitated by Roll Your Destiny. In this quest, players seek out the gems of Thrór's crown, lost when the Dwarves fled the Lonely Mountain. Adventure through familiar locations that mirror the journey of the Thorin and Company as you retrieve these precious stones and restore the glory of the King Under the Mountain!

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Game Designer and Narrative Developer for
The Lost Language of Lianse

The latest Roll Your Destiny game premiered at the Ohio Renaissance Festival. The people of Lianse have had their language scrambled by the trickster spirit Ritiki! Our Meridian Alliance agents are suffering from the same affliction, and have brought back artifacts that will help decipher the mysterious Orb of Discernment, that caused this mess. This game features 4 stations with custom props that reveal Lianse's secrets, NPC actors with words all ascrambled, and a final puzzle where players take the orb in their own hands!

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Game Designer and Narrative Developer for
The Great Drakes of Ildranys

Roll Your Destiny's second quest game to premiere at the Tennessee Renaissance Festival. Adventurers aim to assemble a beacon that can summon the ancient drakes sworn to protect the land of Ildranys. Along the way, they will uncover the sigils of these draconic protectors by solving 5 unique puzzles with interactive props along their journey.

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Game Designer and Narrative Developer for
Roll Your Destiny's COSI After Dark Events

Roll Your Destiny facilitated two experiences at COSI After Dark in 2024 and 2025. For Y2K, our patrons became secret agents, attempting to unravel a plan to take down the world with a doomsday device at the dawn of the new millennium! For Renaissance Faire, the Badgerclaw Bandits snatched the kingdom's precious treasure, and had to be thwarted with the help of any stalwart and adventuresome guests who would help the sheriff in this time of need.

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Game Designer and Narrative Developer for
The Shroud of Yavanna

An interactive adventure premiered at Literary Adventures in downtown Waynesville Ohio, facilitated by Roll Your Destiny. In this quest, the elves of Lothlórien seek the aid of noble-hearted heroes to retrieve the golden leaves of the Shroud of Yavanna, ripped from the blessed cloak and strewn across Middle Earth during an orcish assault in the time of the War of the Ring.

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Editor for APEX Singularity

APEX Singularity is a one-shot heist adventure for CY_BORG, a cyberpunk doomsday RPG compatible with and inspired by MÖRK BORG. In this adventure, the PCs take on the dangerous job of retrieving the "first true AI" for an anonymous group known as the [dve]RGR_13 H4X0r|<0LEKTIV. They'll face adversity at every turn, from gang members that crawl the streets to corporate shills cowering behind technological murder bots. When your "hero" is little more than a cog in a corrupted machine, and credits are the only thing that make life worth living, what will you do to make certain you come out on top?

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Game Designer and Narrative Developer for
Signals from Tasmata

The second Roll Your Destiny game to premiere at the Ohio Renaissance Festival! This game sees players deciphering fragmented messages from Meridian Alliance agents gone missing on the water-flooded world of Tasmata. Participants travel to 3 stations that each hold a piece of the solution to the puzzle of where the agents had been shipwrecked. Featuring custom props, NPC actors, and an original storyline!

"Coming Out of Mimiclandia" is written in rainbow at the top of a promotional banner, featuring art from the adventure's pages.

Lead Writer and Editor for Coming Out of Mimiclandia

In partnership with my friends at Litlcord, Coming Out of Mimiclandia is my first published adventure for 5th Edition Dungeons and Dragons. Adventurers will explore not just the bizarre and wonderful Plane of Mimics, but also their own identities and self-expression as they help teach their baby mimic companions what it means to find your truest self!

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Mimics line the shelves in this D&D 5e-compatible bestiary of foods and modern (in)conveniences. With unique descriptions, abilities, and features for each mimic, you'll be hungry for each installment. Ready for your first bite?

A close-up of the cover for "The Spirit of the Shale" game used in Roll Your Destiny's 2024 Tennessee Ren Fest game. The name is printed in black text on a worn ice-blue journal cover.

Game Designer and Narrative Developer for
The Spirit of the Shale

An explorative quest game, facilitated by Roll Your Destiny and premiered at the Tennessee Renaissance Festival, where it was enjoyed by players of all ages! The Spirit of the Shale features 5 unique puzzles with interactive props, vendor participation, and a final encounter with the Spirit itself! Guests craft their own handheld charms throughout the adventure, which will channel the power of the Spirit and help them return it to its home at the end of their experience.

A woman with a crown resting on curled hair, two tongues, and a gown with a skull-like decal on the chest is silhouetted in a blue moon behind a set of megaliths and a white tree. The title "The House under the Moondial" is in the foreground, in a medieval-styled font.

Editor for The House Under the Moondial

An adventure for Old School Essentials, The House Under the Moondial is inspired by "the three modern fairy-tale classics" of The Wizard of Oz, Alice's Adventures in Wonderland (and Through the Looking Glass) and Peter Pan. Players must aid a small town from falling victim to a witch hunt and a terrible fae-magic threat by rekindling the old fae faith among its people and preventing them from succumbing to the Moondial Curse. Filled with whimsy, childhood wonder, and beautiful words, this adventure allows players to live their own grown-up (and grown-down) fairy tale.

The title "Gothic Society: Monastery" is shown in a stylized font on a black background with a faded labyrinthine pattern.

Editor for Gothic Society: Monastery

A supplement for Good Society and a Penned to Good Society expansion, Gothic Society, Gothic Society: Monastery provides Good Society players with a playset that explores themes of gothic horror in a monastic setting. Bring your own medieval monastic order to life and investigate the peculiar happenings disturbing the sanctity of your home. Inspired by stories like The Hunchback of Notre Dame and The Name of the Rose, this playset promises to help you and your table create a unique and engaging period piece.

The title "Mimicnomicon Kitchens & Taverns" is displayed on a bloody banner across the image of a mimic chandelier. The monstrous creature has landed on a table, its candle-tipped legs claw toward the viewer while it stares at them with beady, spider-like eyes.

Editor and Cowriter/Codesigner for Mimicnomicon: Kitchens & Taverns

Mimics have infiltrated every nook and cranny of the cookspace! The mimics in this D&D 5e-compatible packet are designed for use in settings medieval to modern and beyond. With unique descriptions, abilities, and features for each mimic, you're sure to be hungry for more. Ready for your first bite?

An image of the game book used for "The Theurgists' Vault" game created for Roll of Destiny. The title appears in gold leaf on a forest green book-cover background with a gold border.

Game Designer and Narrative Developer for
The Theurgists' Vault and the The Adventure Pack

Two immersive games, facilitated by Roll of Destiny and experienced by players of all ages at the Ohio Renaissance Festival for the first time!

The Theurgists' Vault has players unraveling the mysteries of 5 magicians who brought peace to a distant world, so the vault that holds the secret of their magic can be opened once more! This game features 7 unique puzzles, 4 interactive props, and 3 NPC encounters—think of it like solving escape room puzzles while exploring the Faire.

The Adventure Pack allows guests to roll objectives to complete throughout their visit, adding a new sense of purpose and excitement to the prospect of planning a day at the Faire.

The title "Heart of Darkness 5th edition campaign" is overlaid atop a dark blue image of three figures. On the left, a living skeleton with goat horns wearing an owl mask over its eyes. On the right, a dark-haired, fair-skinned woman with fangs and earrings shaped like black diamonds. In the middle, a figure obscured in shadow peers out, eyes, long hair, and pointed ears the only visible features.

Contributing Editor for Heart of Darkness

Explore the shadowed continent of Varris in Viktor Sych's campaign for 5th Edition D&D. Sitri the Exile, an archfiend with a thirst for power, has bound the angel Lehani to his will, and the divine order shudders in the aftermath. A group of unlikely heroes, trapped in a pact with this fiend, must take a stand against him before chaos engulfs the world, and all hope is lost.

The name "Overpowered" is stylized with a hexagonal knut in the place of the starting "O". The image bears the pixelation and simplified colors of an 80s computer monitor. Additional text reads "Compatible with any adventure that uses MAPS & MATH" and "Compete in Online Scoreboards".

Editor and Codesigner for Overpowered

This game transforms any tabletop roleplaying game adventure that uses maps and math into a solo strategy game. Technical Grimoire and I have created a one-page ruleset that will lead to hours of entertainment. Use the free web app to play, then show off your high score when you're done. Achieve a top-three score in our monthly challenge runs and become a grand prize winner!

The title "Bridge Town" is presented in the top left of the image. The right side of the image features cloaked and faceless gatekeepers attempting to fend off a group of adventurers from a stone fortress. The adventurers include a worried-looking green-skinned troll in a patched tophat, a being made of stone charging at the fortress, and a goat-person lifting a tiny creature the size of his hand, who wields a fork and a sock on a stick that resembles a flag, up to confront the Gatekeepers.

Editor for Bridgetown

A wacky and wonderful setting for Troika, or any tabletop game. Featuring an endless bridge, characters filled with wit and whimsy, and tables upon tables of shenanigans. If you like fractured fairy tales or the silliness of Dr. Seuss, this one's for you!

The title "A Festival of Fae" is presented in an ornamental font above the image of a twenty-sided die in the center of a compass rose decal presented in white on red. The border features several fairies playing amidst leafy vines.

Game Designer and Narrative Developer for
A Festival of Fae

The flagship event of Roll of Destiny, a start-up company with the goal of bringing narrative-driven, immersive game experiences to Renaissance Festivals! This 1-day long event features 20 different puzzles, 6 volunteer-led NPC stations, and adventures and games based on traditional folklore of the seven Celtic nations.

©2022-2026 by Hannah Strang. Proudly created with Wix.com

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