
Previous Chapters
Want a taste of what's come before? You can take a look at other projects I've worked on here!

Game Designer and Narrative Developer for
The Fallen Crown of Thrór
An interactive adventure inspired by the Hobbit, premiered at Literary Adventures in downtown Waynesville Ohio and facilitated by Roll Your Destiny. In this quest, players seek out the gems of Thrór's crown, lost when the Dwarves fled the Lonely Mountain. Adventure through familiar locations that mirror the journey of the Thorin and Company as you retrieve these precious stones and restore the glory of the King Under the Mountain!

Game Designer and Narrative Developer for
The Lost Language of Lianse
The latest Roll Your Destiny game premiered at the Ohio Renaissance Festival. The people of Lianse have had their language scrambled by the trickster spirit Ritiki! Our Meridian Alliance agents are suffering from the same affliction, and have brought back artifacts that will help decipher the mysterious Orb of Discernment, that caused this mess. This game features 4 stations with custom props that reveal Lianse's secrets, NPC actors with words all ascrambled, and a final puzzle where players take the orb in their own hands!

Game Designer and Narrative Developer for
The Great Drakes of Ildranys
Roll Your Destiny's second quest game to premiere at the Tennessee Renaissance Festival. Adventurers aim to assemble a beacon that can summon the ancient drakes sworn to protect the land of Ildranys. Along the way, they will uncover the sigils of these draconic protectors by solving 5 unique puzzles with interactive props along their journey.

Game Designer and Narrative Developer for
Roll Your Destiny's COSI After Dark Events
Roll Your Destiny facilitated two experiences at COSI After Dark in 2024 and 2025. For Y2K, our patrons became secret agents, attempting to unravel a plan to take down the world with a doomsday device at the dawn of the new millennium! For Renaissance Faire, the Badgerclaw Bandits snatched the kingdom's precious treasure, and had to be thwarted with the help of any stalwart and adventuresome guests who would help the sheriff in this time of need.

Game Designer and Narrative Developer for
The Shroud of Yavanna
An interactive adventure premiered at Literary Adventures in downtown Waynesville Ohio, facilitated by Roll Your Destiny. In this quest, the elves of Lothlórien seek the aid of noble-hearted heroes to retrieve the golden leaves of the Shroud of Yavanna, ripped from the blessed cloak and strewn across Middle Earth during an orcish assault in the time of the War of the Ring.

Editor for APEX Singularity
APEX Singularity is a one-shot heist adventure for CY_BORG, a cyberpunk doomsday RPG compatible with and inspired by MÖRK BORG. In this adventure, the PCs take on the dangerous job of retrieving the "first true AI" for an anonymous group known as the [dve]RGR_13 H4X0r|<0LEKTIV. They'll face adversity at every turn, from gang members that crawl the streets to corporate shills cowering behind technological murder bots. When your "hero" is little more than a cog in a corrupted machine, and credits are the only thing that make life worth living, what will you do to make certain you come out on top?

Game Designer and Narrative Developer for
Signals from Tasmata
The second Roll Your Destiny game to premiere at the Ohio Renaissance Festival! This game sees players deciphering fragmented messages from Meridian Alliance agents gone missing on the water-flooded world of Tasmata. Participants travel to 3 stations that each hold a piece of the solution to the puzzle of where the agents had been shipwrecked. Featuring custom props, NPC actors, and an original storyline!

Lead Writer and Editor for Coming Out of Mimiclandia
In partnership with my friends at Litlcord, Coming Out of Mimiclandia is my first published adventure for 5th Edition Dungeons and Dragons. Adventurers will explore not just the bizarre and wonderful Plane of Mimics, but also their own identities and self-expression as they help teach their baby mimic companions what it means to find your truest self!

Mimics line the shelves in this D&D 5e-compatible bestiary of foods and modern (in)conveniences. With unique descriptions, abilities, and features for each mimic, you'll be hungry for each installment. Ready for your first bite?

Game Designer and Narrative Developer for
The Spirit of the Shale
An explorative quest game, facilitated by Roll Your Destiny and premiered at the Tennessee Renaissance Festival, where it was enjoyed by players of all ages! The Spirit of the Shale features 5 unique puzzles with interactive props, vendor participation, and a final encounter with the Spirit itself! Guests craft their own handheld charms throughout the adventure, which will channel the power of the Spirit and help them return it to its home at the end of their experience.

Editor for The House Under the Moondial
An adventure for Old School Essentials, The House Under the Moondial is inspired by "the three modern fairy-tale classics" of The Wizard of Oz, Alice's Adventures in Wonderland (and Through the Looking Glass) and Peter Pan. Players must aid a small town from falling victim to a witch hunt and a terrible fae-magic threat by rekindling the old fae faith among its people and preventing them from succumbing to the Moondial Curse. Filled with whimsy, childhood wonder, and beautiful words, this adventure allows players to live their own grown-up (and grown-down) fairy tale.

Editor for Gothic Society: Monastery
A supplement for Good Society and a Penned to Good Society expansion, Gothic Society, Gothic Society: Monastery provides Good Society players with a playset that explores themes of gothic horror in a monastic setting. Bring your own medieval monastic order to life and investigate the peculiar happenings disturbing the sanctity of your home. Inspired by stories like The Hunchback of Notre Dame and The Name of the Rose, this playset promises to help you and your table create a unique and engaging period piece.
Editor and Cowriter/Codesigner for Mimicnomicon: Kitchens & Taverns
Mimics have infiltrated every nook and cranny of the cookspace! The mimics in this D&D 5e-compatible packet are designed for use in settings medieval to modern and beyond. With unique descriptions, abilities, and features for each mimic, you're sure to be hungry for more. Ready for your first bite?

Game Designer and Narrative Developer for
The Theurgists' Vault and the The Adventure Pack
Two immersive games, facilitated by Roll of Destiny and experienced by players of all ages at the Ohio Renaissance Festival for the first time!
The Theurgists' Vault has players unraveling the mysteries of 5 magicians who brought peace to a distant world, so the vault that holds the secret of their magic can be opened once more! This game features 7 unique puzzles, 4 interactive props, and 3 NPC encounters—think of it like solving escape room puzzles while exploring the Faire.
The Adventure Pack allows guests to roll objectives to complete throughout their visit, adding a new sense of purpose and excitement to the prospect of planning a day at the Faire.

Contributing Editor for Heart of Darkness
Explore the shadowed continent of Varris in Viktor Sych's campaign for 5th Edition D&D. Sitri the Exile, an archfiend with a thirst for power, has bound the angel Lehani to his will, and the divine order shudders in the aftermath. A group of unlikely heroes, trapped in a pact with this fiend, must take a stand against him before chaos engulfs the world, and all hope is lost.

Editor and Codesigner for Overpowered
This game transforms any tabletop roleplaying game adventure that uses maps and math into a solo strategy game. Technical Grimoire and I have created a one-page ruleset that will lead to hours of entertainment. Use the free web app to play, then show off your high score when you're done. Achieve a top-three score in our monthly challenge runs and become a grand prize winner!

Editor for Bridgetown
A wacky and wonderful setting for Troika, or any tabletop game. Featuring an endless bridge, characters filled with wit and whimsy, and tables upon tables of shenanigans. If you like fractured fairy tales or the silliness of Dr. Seuss, this one's for you!

Game Designer and Narrative Developer for
A Festival of Fae
The flagship event of Roll of Destiny, a start-up company with the goal of bringing narrative-driven, immersive game experiences to Renaissance Festivals! This 1-day long event features 20 different puzzles, 6 volunteer-led NPC stations, and adventures and games based on traditional folklore of the seven Celtic nations.
